Zombie SUMPF


Scripter: BluntStuffy
Mapper: xJimmy33

Map Features:

— Main Easter-Egg with a new Wunderwaffe as reward and also a little surprise
— Japanese Zombies
— No Dogs
— Blur effect at spawn
— New weapons: Origins: MP40, STG44, Mauser;; / New Wunderwaffe;; / Ray-Gun Mark II;; / Shovel
— Changed weapon FOV for a better weapon-feeling!
— Changed FOV
— Changed viewhands
— Meleetime increased
— You run faster with upgraded weapons!
— BossZombies, after EE!
— Solo random character
— A Zipline
— The Flogger-trap
— 4 Regular Perks;; SpeedCola, Jugger-Nog, QuickRevive, DoubleTap
— Normal detail with a nice green fog ;D
— Pack a Punch
— Mauser C96 as startpistol
— The Panzersoldat with custom animations and also scripts by BluntStuffy!
— Some HUD-changes
— An Ending
— A “PARTY-ROUND” between round 25 and 30! ;D
— And more i forgot..


BluntStuffy –> Scripter of most things in the map! Also the Wunderwaffe, MOTD-box, Mauser and the Panzersoldat-animations and scripts!
YaPh1l –> For scripting support and also for some questions! + Changed the MK2 impact & Blur effect at spawn

TheKillery –> PaP-Camo from the Mark II and Boomhilda
NaziZombiesHD & Steviewonder87 –> Mauser / Boomhilda models
Henkownd –> Panzersoldat-models
Elfenlied & Rollonmath –> Mark II animations
Tito –> Origins STG44, MOTD and Buried zombie models!
Bookable –> Zipline & Flogger script / tutorial
DeadraDescent –> MP weapon files
UGX-Team –> easy-fx
UGX-Forum –> General help
ZM-Forum –> General help
TOM_BMX –> Tools and the shovel!
RadimaX -> Added new area near Speed-Cola
Darkrapture -> multiple box-script
BamSkater33 & JR-Imagine -> Fixed Mule-Kick
BamSkater33 / jei9363 –> Solo revive & random characters
javipotter -> Blundergat anims



– Added Shi-No-Numa zombie animations
– Added new mystery-box (avaiable after easter-egg, WW also in the box after EE)
– Fixed some bugs with the mech + added taunt animation
– Fixed Quick-Revive hintstring + price (disappear after 3 buy in solo)
– Make the doors a waaay cheaper
– Fixed some “Clip bugs” where the player can jump out of map
– Added a new area (made by RadimaX :) )
– Added Mule-Kick (the working version ;)
– Wunderwaffe improved!
– Mystery-box has now 2 spots (haha)
– Added official anims for the MK2
– Overall perfection in some more stuff!
– Added ambient sounds!
– Added new weapons (!):
– DP28
– Springfield
– SVT40
– Blundergat (no acid gat, but with shock-ammo! 8) )
– Minigun

-The Mech crashing the game should be fixed, and some small adjustments to the mech have been made.
-Also some people might like to hear WW’s have some more effect on the mech again, and there are a few
true Boss-killers in there btw..
-Also the gate to the special box is now active from the moment the soul-chest at PaP is completed, instead
of after the 3 mechs have been killed..

Hope these small changes balance things out a bit more!
Good Luck ;)



BluntStuffy and xJimmy33 out!  8)

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