Project Contamination: Awakening

 

Battle the undead while you try to escape old facility in wastelands. Experimenting was done here and players need to survive the horrors of what these experiments were. Welcome to Project Contamination: Awakening

 

This is a remake of both Shipment and Vacant, fused into one map, with a lot of new areas to explore

Features:
-Custom weaponry (No stock weapons)
-This includes guns from MW2 up to BO3, with few being updated or from another game series, such as Battlefield 4 and Survarium
-Buildable Sliquifier, Galvaknuckles, Gersch Device, updated wonderweapon from Black Ops, C4 and more
-Over 40 weapons with all of them upgradable
-Multiple Enemy Variants:
-Normal Zombies from Nuketown
-Nova Crawlers from Kino Der Toten
-3 custom bosses
-11 perks, 2 being completely custom ones
-Complete overhaul to mod, including FOV-slider, Shadows of Evil shaders, custom powerups, custom muzzleflashes/shellejects and more
-Medium/Long Main Easter Egg with smaller Easter Eggs scattered around
-4 Game Modes: Classic, Gun Game, Shipment and Kill Confirmed
-And much more for you to discover…

Screenshots:

 

 

 

 

 

Note: Map does not need T4M to run. I have removed most of the console spam though, so T4M-users can play without big FPS-issues, except maybe in few instances.
You can get graphical issues in the map and multiple errors while starting. For graphical issues, turn texture-settings down and then restarting. With multiple errors, you need to start the map as many times as it needs. This is something in WaW, which I can’t fix.
Also, report issues that happen more than once, since there are always one-time issues.

Map Created by HitmanVere

Source: http://ugx-mods.com/forum/index.php/topic,9927.0.html